Handy Watchbeast (3.5e Monster)
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Handy Watchbeast[edit]
fighter 4 | |
CN Medium Monstrous Humanoid | |
Init/Senses | +8/Listen -1, Spot -1 |
Languages | Gnome |
AC | 21, touch 20, flat-footed 13 (+1 natural, +2 deflection, +8 dexterity) |
hp | 18 (4 HD) |
Fort/Ref/Will | 3/12/0 |
Speed | 40 ft. (8 squares) |
Melee | Unarmed strike +13 (1d3+8) |
Base Atk/Grp | +4/+3 |
Abilities | Str 8, Dex 26, Con 8, Int 8, Wis 8, Cha 6 |
SQ | Evasion, Break Time, Bend Time, Improved Grab |
Feats | Lightning Reflexes, Spiritual Weapon (Unarmed), Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Combat Reflexes |
Skills | Balance +12 |
Advancement | — |
Evasion | If the Handy Watchbeast succeeds on a Reflex save for half damage, it takes no damage instead. |
Break Time | The Handy Watchbeast can sacrifice one of its watches as a swift action in order to gain an extra turn, as per time stop, but only for 1 turn. Sacrificing a watch gives the Handy Watchbeast a negative level. |
Bend Time | The Handy Watchbeast can release stored energy in its watches as a swift action. It takes 1 point of nonlethal damage, but gets a +10 bonus to Dexterity for the round. |
Improved Grab | The Handy Watchbeast can initiate a grapple whenever it hits with a melee attack. |
Strategies and Tactics[edit]
The Handy Watchbeast can attempt a variety of things, probably some of them involving 9 Attacks of Opportunity per round. When those fail, the Handy Watchbeast can use Break Time to run away.
Sample Encounters[edit]
A Handy Watchbeast is about to pick up a watch from a bear trap. When you come across it, however, it becomes very defensive, and tries to send you away.
Ecology[edit]
Environment: Forests and places with a lot of gears or watches.
Alignment: Handy Watchbeasts are consumed with a desire to collect watches. Perhaps because this has a very measurable effect on their power. They care not for society, but aren't particularly spiteful, so they tend to be Chaotic Neutral.
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