Hellfire Jezzail (3.5e Equipment)

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Author: MisterSinister (talk)
Contributors: ThunderGod_Cid,
TarkisFlux
Date Created: April 15th, 2011
Status: Finished
Editing: Clarity edits only please
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Hellfire Jezzail

Exotic Two-Handed Projectile

Cost: 100 gp
Damage (Small): 1d10
Damage (Medium)1: 1d12
Critical: 19-20/x2
Range Increment: 120'
Weight2: 12 lbs
Type3: Hellfire (see text)
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A hellfire jezzail is a long tube of metal attached to a wooden stock. It is inscribed with potent magical runes, and has a trigger mechanism to release a bolt of hellfire energy to a huge distance.

A hellfire jezzail deals fire damage, but this damage ignores one point of fire resistance per character level (or CR) of the user, and treats fire immunity as resistance equal to 1/2 of the damage it would deal. Additionally, hellfire jezzails add their user's Dexterity modifier to damage rolls (but cannot do so more than once). Hellfire jezzails reload themselves, requiring no action on the part of the user, and don't need ammunition.



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MisterSinister's Homebrew (321 Articles)
MisterSinisterv
AuthorMisterSinister +
ClassProjectile +
Cost100 gp +
Critical19-20/x2 +
Damage1d12 +
Damage TypeHellfire (see text) +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range120 +
RatingUndiscussed +
SizeTwo-Handed +
TitleHellfire Jezzail +
Weight12 +