Hellish Legionnaire (3.5e Monster)
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|Size/Type:||Medium Outsider (Damned, Evil, Extraplanar, Lawful)|
|Hit Dice:||1d8+23 (28 hp)|
|Armor Class:||16 (+5 Armor, +1 Dexterity), touch 11, flat-footed 15|
|Attack:||Glaive +3 Melee (1d10+3 20/x3)|
|Full Attack:||Glaive +3 Melee (1d10+3 20/x3) or Shortsword +3 Melee (1d6+2 19-20/x2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Phalanx Charge|
|Special Qualities:||We Are Legion|
|Saves:||Fort +5, Ref +3, Will +4|
|Abilities:||Str 14, Dex 12, Con 16, Int 12, Wis 15, Cha 10|
|Skills:||Profession (Barrister) +9|
|Feats:||Skill Focus (Profession Barrister), Raw ToughnessB|
|Organization:||Squad (8-12), Platoon (15-30), Company (80–150), Cohort (300–800), Legion (1,000)|
|Alignment:||Usually Lawful Evil|
|Advancement:||By Class Level|
The Hellish Legionnaire are basic combat troops made up entirely of Damned lawyers thanks to surplus of them they have. Their body has been twisted and reinforced, with their mind still sharp. They usually look like poorly constructed suits of armor with strange lumps of flesh growing out of it. Upon death they dissolve into mildly corrosive pus-like substance.
Hellish Legionnaires fight in large group, they are usually led by stronger damned or devils. They are weak troops, used as cannon fodders, although they are fairly tough and capable despite it.
Phalanx Charge (Ex): Hellish Legionnaire may initiate a charge as a group, gaining an additional +1 bonus on attack roll for each other Legionnaire that did so (to a maximum of +5).
We Are Legion (Ex): Hellish Legionnaire are linked with strange infernal magic, all Hellish Legionnaire in the same combat act on the same initiative. They may ready or delay action without changing their place in the initiative.
|Alignment||Usually Lawful Evil +|
|Challenge Rating||1 +|
|Environment||Lower Planes +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Subtype||Damned +, Evil +, Extraplanar + and Lawful +|
|Title||Hellish Legionnaire +|