Hermetic Sunlight Touch (3.5e Maneuver)
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Sunlight Breath (Other) | |
Level: | 6 |
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Prerequisite: | TwoSunlight Breath maneuver |
Initiation Action: | Standard or Swift |
Range: | Touch |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will Half (harmless) |
This maneuver uses nyimo alongside ancient acupuncture techniques to maximize its curative properties. The touched target is automatically stabilize, staunching bleeding effects, the target is affected as the lesser restoration spell and any disease and poison the target suffers from are cured. As part of initiating this maneuver, the user may spend 1 point of breath energy to also heal the target for 5d8 + half her initiator level.
If temporary breath energy is used with this maneuver, it grants temporary hit points instead of healing. The temporary hit point granted by this maneuver may not exceed maximum hit points of the target when added with the target's current hit point. These temporary hit points last for 1 minute.
The initiator may use this maneuver on themselves as a swift action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
Leziadv |
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Author | Leziad + |
Discipline | Sunlight Breath + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | You use nyimo to stabilize the dying, staunch bleeding and cure ailments; spend breath energy to heal 5d8 + half your initiator level. + |
Title | Hermetic Sunlight Touch + |
Type | Other + |