High Magician (D20 Modern Advanced Class)

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Author: STDoc (talk)
Date Created: January 20
Status: Complete
Editing: None
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"Spell Mastery" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

High Magician[edit]

This is an Advanced Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

High Magicians are powerful spellcasters who have learned how to draw more energy from the Twilight, allowing them to cast more spells per day. Tenth Level Twilight Warlocks can benefit from this class as well, as it grants them access to Fifth Level Spell Slots (And more, if their Intelligence is high enough). The High Magician can either focus on Metamagic Masteries, or Item Creation Masteries. Or both.

Making a High Magician[edit]

High Magicians primarily come from the Twilight Magician and Twilight Warlock classes, but it's not uncommon for a Combat Magician to take levels in this class so they too, can cast more spells.

Abilities: As with any Twilight Spellcasters, Intelligence, Wisdom, and Charisma are your most important stats, followed closely by Constitution and Dexterity.

Alignment: Any

Requirements: Knowledge (Others) 10 Ranks, Knowledge (Twilight) 13 Ranks, Ability to cast 4th level Spells.

Wealth Bonus: +3

Action Points: 6 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Table: The High Magician

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Defense Bonus
Fort Ref Will
1st +0 +2 +0 +2 Caster Level, Extra Spells 1/0/0/0/0/0 1
2nd +1 +3 +0 +3 Extra Spells 2/1/0/0/0/0 1
3rd +1 +3 +1 +3 Metamagic Mastery/Item Creation Mastery 2
4th +2 +4 +1 +4 Extra Spells 3/2/1/0/0/0 2
5th +2 +4 +1 +4 Extra Spells 3/3/2/1/0/0 3
6th +3 +5 +2 +5 Metamagic Mastery/Item Creation Mastery. 3
7th +3 +5 +2 +5 Extra Spells 3/3/3/2/1/0 3
8th +4 +6 +2 +6 Extra Spells 3/3/3/3/2/1 4
9th +4 +6 +3 +6 Metamagic Mastery/Item Creation Mastery. 4
10th +5 +7 +3 +7 Extra Spells 3/3/3/3/3/2 5

Class Skills (5 + Int modifier per level, ×4 at 1st level)
All skills are class skills to a Night Watch Character.

Class Features[edit]

All of the following are class features of the High Magician

Weapon and Armor Proficiency: The High Magician Gains no Weapon or Armor Proficiencies.

Extra Spells: The High Magician Gets Extra Spells. At Level 1, they receive an additional 0th-Level spell slot. Consult the table above for information on how many extra spells they have at any given level. Note: A Level Ten High Magician has 3/3/3/3/3/2 Extra Spells. Not 18/15/12/9/6/3 extra spells. If you have more than one base class, then these extra spells can be added to both spell lists. You cannot add the extra spells per day to spell levels you could not normally cast. Thus, a Twilight Magician5/Twilight Combat Magician 5/High Magician 7 would have extra 0th, 1st, 2nd, and 3rd level spell slots per day, but would not gain the benefits of the extra 4th level spell slots.

The Only exception to this rule is for a character who has at least ten levels in the Twilight Warlock Class. A tenth level warlock may add 5th level spell slots to her spells per day. But the Twilight Warlock does not learn 5th level spells. They may just cast metamagic'd spells in their fifth level spell slots, unless they gain the advanced learning class ability from another class.

Caster Level: A High Magician's class levels stack with all spellcasting levels to determine caster level. This does not increase spells per day or spells known.

Metamagic Mastery The High Magician becomes better at using Metamagic Effects. Choose one of the following Effects. (Note: You may choose either Metamagic Mastery or Item Creation Mastery at any given level, but not both.)

Spontaneous Metamagic: Applying a Metamagic Spell Effect is no longer a full round action.

Metamagic Adept: The Level Adjustment of your spells is reduced by 1, to a minimum of 1.

Metamagic Power: When using a Metamagic Effect, your spell is treated as being the increased spell level for the sake of determining save DC's.

Metamagic Counterspell: When using a Metamagic Spell, you may treat it as it's level being the increased spell level for the sake of Performing and Defending Against counterspells.

Item Creation Mastery: The High Magician becomes even more proficient at creating magical Items. Choose one of the Following Effects. (Note: You may choose either Metamagic Mastery or Item Creation Mastery at any given level, but not both.)

Quickened Item Creation: Creating a magic item takes 10% less time than normal. This effect may be chosen more than once.

Empowered Item Creation: A created magical item has 10% more magical charge than normal. This effect may be chosen more than once.

Heightened Item Creation: A created magical item treats it's caster level as being +2

Maximized Item Creation: A created magical item gains +2 to it's Save DCs/Attack Rolls.


Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
AuthorSTDoc +
Base Attack Bonus ProgressionGood +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
IdentifierD20 Modern Advanced Class +
Length10 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
Skill Points5 +
SummaryA High Magician is Magic Personified, casting more spells per day than any other class. +
TitleHigh Magician +
Will Save ProgressionGood +