Hindsight (3.5e Spell)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Divination | |
Level: | Cleric 0, Sorcerer/Wizard 0 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 5 rounds |
Saving Throw: | None (harmless) |
Spell Resistance: | No |
"I could say 'I should have seen that coming', but that would have been ironic."
First invented by the Amnite city guard captain Obh Veeus, who dabbled in arcane magic on the side, this spell functions like augury, but can only determine outcomes relating to events that already happened. After casting, you may channel such an augury effect once per turn, inquiring about a specific action each time and learning how that action would have played out.
For example, while reflecting upon the sudden and gruesome death of a party member, you can cast hindsight in order to determine what actions you could have taken so that said party member may not have ended up skewered upon a spike trap or gored by three rabid owlbears. For example, not standing on the obvious pressure plate or breaking off from the party to take a look inside a dark dungeon chamber respectively might yield the Weal result.
WARNING: This spell may induce prohibitive levels of indecision, and the frequent usage of the words could've, would've and should've.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | Low + |
Author | Sulacu + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 0 + and Sorcerer/Wizard 0 + |
Range | Personal + |
Rated By | Aarnott +, Eiji-kun + and Spanambula + |
Rating | Rating Pending + |
School | Divination + |
Summary | Tells you whether certain actions will bring good or bad result, but only after the event has already transpired. + |
Title | Hindsight + |