Hindsight (3.5e Spell)

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Author: Sulacu (talk)
Date Created: April 1, 2014
Status: Completed
Editing: Clarity edits only please
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Level: Cleric 0, Sorcerer/Wizard 0
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 5 rounds
Saving Throw: None (harmless)
Spell Resistance: No

"I could say 'I should have seen that coming', but that would have been ironic."

First invented by the Amnite city guard captain Obh Veeus, who dabbled in arcane magic on the side, this spell functions like augury, but can only determine outcomes relating to events that already happened. After casting, you may channel such an augury effect once per turn, inquiring about a specific action each time and learning how that action would have played out.

For example, while reflecting upon the sudden and gruesome death of a party member, you can cast hindsight in order to determine what actions you could have taken so that said party member may not have ended up skewered upon a spike trap or gored by three rabid owlbears. For example, not standing on the obvious pressure plate or breaking off from the party to take a look inside a dark dungeon chamber respectively might yield the Weal result.

WARNING: This spell may induce prohibitive levels of indecision, and the frequent usage of the words could've, would've and should've.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceLow +
AuthorSulacu +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 0 + and Sorcerer/Wizard 0 +
RangePersonal +
Rated ByAarnott +, Eiji-kun + and Spanambula +
RatingRating Pending +
SchoolDivination +
SummaryTells you whether certain actions will bring good or bad result, but only after the event has already transpired. +
TitleHindsight +