Hyperjump (3.5e Creature Ability)
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Hyperjump[edit]
The Hyper Jump ability allows creatures to perform standing jumps at great height and grant some protection against falling damage. This ability would be best represented in creatures such as grasshopper, a giant flea or a Dragoon.
A creature with hyper jump always counts as having a running start when jumping and the formula for figuring vertical jump height is the same as for horizontal jump height (one foot per point on the check) and their jump is not limited by their height. Additionally a creature with the hyper jump special ability does not account the height of a jump for calculating falling damage. For example there would be damage dealt from jumping and landing on the same elevation or higher elevation, no matter how high was the jump.
Hyperjump is an extraordinary ability unless specified otherwise.
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