Invulnerability (One)

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Also see: Globe of Invulnerability (One)

 One D&D Pointer  + 

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Noncanon

Invulnerability[1] [2] (Spell) (pointer)
Level: 9th-level spell
Class List: Wizard
School: Abjuration
Casting Time: 1 action
Range:  Self
Components: V, S, M (a small piece of adamantine worth at least 500 gp, which the spell consumes)
Duration: Concentration, up to 1 hour
Scales: False

Unofficial Description: You become immune to all damage.


Sources and Notes[edit]

  1. Mike Mearls, Jeremy Crawford, et. al. (November 2017). Xanathar's Guide to Everything. (5e) Wizards of the Coast. ISBN 9780786966110. p. 160. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Invulnerability (One)"
Canonfalse +
Cast Time1 action +
ComponentV +, S + and M +
Concentrationtrue +
Consumable Componenttrue +
Level9 +
NameInvulnerability +
OneDnD Playtesttrue +
RangeSelf +
SchoolAbjuration +
SortTextInvulnerability (One) One +
Spell ListWizard +
SummaryYou become immune to all damage. +
Unearthed Arcanatrue +
Valuable Componentstrue +