Ionic Generator (3.5e Spell)

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Author: Neostar (talk)
Date Created: January 2020
Status: Finished
Editing: Clarity edits only please
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Ionic Generator
Transmutation [Electricity]
Level: Artificer 3, Sorcerer/Wizard 3, Warmage 3
Components: V, M
Casting time: 1 Minute
Range: Contact
Target: 1 touched creature
Duration: 24 hours
Saving Throw: No
Spell Resistance: None

You touch a target and the topaz fragments begin to penetrate the target's skin. For each cumulative hour that the target spends significant movement during the spell's duration (i.e. walking, exercising, fighting), it gains an ionic charge and can store an equal number of ionic charges at his level. Whenever the target attacks with a melee weapon, it can use an ionic charge to inflict 2d6 additional damage of electricity on the target. The creature can keep a single ionic charge for a day after the spell period ends, but it can only be used to deal 1d6 additional electricity damage.

Material Component: a topaz or shards of topaz of 50 gp or more.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWarmage

Article BalanceModerate +
AuthorNeostar +
ComponentV + and M +
DescriptorElectricity +
Identifier3.5e Spell +
LevelArtificer 3 +, Sorcerer/Wizard 3 + and Warmage 3 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryTurn your body into an electric battery. +
TitleIonic Generator +