Jet Flame (3.5e Spell)

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Author: Leziad (talk)
Date Created: September 2nd, 2024
Status: Complete
Editing: Clarity edits only please
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Jet Flame
Evocation [Fire]
Level: Sorcerer/Wizard 3
Components: V, S
Casting time: 1 Standard Action
Range: See Text
Area: Variable line
Duration: Instantaneous
Saving Throw: Reflex Negate
Spell Resistance: Yes

When you cast this spell, you fire a jet of pressurized air and flames from your outstretched hands. Firstly you make a line of flame, between 10 and 60 feet long. All creatures caught in the area takes 1d6 damage per level (maximum of 10d6), and those of large size or smaller also falls Prone. A successful Reflex save negates the effect of this spell.

Afterward you use the spell as propulsion, flying away from the area of effect in a straight line. This movement does not provoke an attack of opportunity. You may move up to a distance equal to 120 feet minus twice the length of the line. You automatically land on your feet and take no falling damage.



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Leziad's Homebrew (4498 Articles)
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Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryThis spell creates a jet of pressurized air and fire, sending opponents to the ground and you into the air. +
TitleJet Flame +