Lightspeed Step (3.5e Maneuver)
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Sunlight Breath (Rush) | |
Level: | 6 |
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Prerequisite: | Two Sunlight Breath maneuvers |
Initiation Action: | Move |
Range: | Long (400 ft. + 40 ft./level) |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | None |
This maneuver allows the initiator to become as sunlight, moving at impossible speed, for a fraction of a moment. This allows the initiator to move anywhere within range without provoking an attack of opportunity, however it is not teleportation and the initiator must be able to reach the intended location by their own means. Moving this fast is extremely disorienting and difficult, using this maneuver immediately ends the initiator's turn.
As part of using this maneuver, you may spend 1 breath energy point, if you do you do not end your turn upon using this maneuver.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
Leziadv |
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Facts about "Lightspeed Step (3.5e Maneuver)"
Author | Leziad + |
Discipline | Sunlight Breath + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | You move up to long range with a single move action, at the cost of ending your turn; spend breath energy to continue acting. + |
Title | Lightspeed Step + |
Type | Rush + |