Mad King's Kinetic Orb (3.5e Spell)
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Conjuration (Creation) / Evocation [Force, Sonic] | |
Level: | Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | Standard Action |
Range: | See Text |
Effect: | An orb of force. |
Duration: | 1 round/Caster level |
Saving Throw: | Fortitude partial |
Spell Resistance: | No |
Upon casting this spell, you hurl a tiny orb of force onto the battlefield; Determine its final destination as if it is a splash weapon with a range increment of 30ft.
The orb lasts for 1 round per caster level or until detonated via swift action. You can choose during casting to have it detonate on impact at no action cost.
When detonated, it flings all creatures and loose objects within 20ft away from it, including things above it, but not the surface or object it is stuck to. Medium-sized creatures are knocked 50ft away, plus 10ft per 2 caster levels; This distance is increased by 10ft for every size category smaller than Medium and decreases by 10ft for every size category larger than Medium. Upon striking a solid surface, they take falling damage as if they'd fallen the distance they were flung.
This spell can be cast in a 4th-level slot to alter its effect, allowing you to choose a number of targets within the spell's radius (Up to target per caster level) to protect. The chosen targets fall slowly after they are flung, allowing them to control their direction and drift through the air. While drifting, they can move 10ft horizontally for every 5th they fall; These targets also do not take falling damage. The Drift effect lasts for 3 rounds after the bomb is detonated.
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Article Balance | Very High + |
Author | Zhenra-Khal + |
Component | V + and S + |
Descriptor | Force + and Sonic + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + and Evocation + |
Subschool | Creation + |
Summary | An orb of volatile force that explodes, flinging things away from it. + |
Title | Mad King's Kinetic Orb + |