Madness Charge (3.5e Spell)

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Author: Wildmage (talk)
Date Created: 20th October 2015
Status: Finished
Editing: Clarity edits only please
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Madness Charge
Enchantment (Compulsion) [Mind-Affecting]
Level: Dark Insight 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One Creature
Duration: 2 rounds/level
Saving Throw: Will negates
Spell Resistance: No

Some battles are won through tactics other with courage, but most are won by madness.

By opening the senses and letting the voices of madness guide one there is risk by also power to be grabed.

At the start of it turn the target gains 1 point of madness.

The target gains a morale bonus on attack rolls and melee damage equal to her madness score.

The target can't lose madness while under the effect of this spell, unless it is by a Mindbreak in which case this spell also end.

Madness Cost: 3

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDark Insight Spells

Article BalanceHigh +
AuthorWildmage +
ComponentV + and S +
DescriptorMind-Affecting +
Identifier3.5e Spell +
LevelDark Insight 2 +
RangeTouch +
RatingUndiscussed +
SchoolEnchantment +
SubschoolCompulsion +
Summaryuse Madness to kill your enemies. +
TitleMadness Charge +