Madness Charge (3.5e Spell)
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Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Dark Insight 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One Creature |
Duration: | 2 rounds/level |
Saving Throw: | Will negates |
Spell Resistance: | No |
Some battles are won through tactics other with courage, but most are won by madness.
By opening the senses and letting the voices of madness guide one there is risk by also power to be grabed.
At the start of it turn the target gains 1 point of madness.
The target gains a morale bonus on attack rolls and melee damage equal to her madness score.
The target can't lose madness while under the effect of this spell, unless it is by a Mindbreak in which case this spell also end.
Madness Cost: 3
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Facts about "Madness Charge (3.5e Spell)"
Article Balance | High + |
Author | Wildmage + |
Component | V + and S + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Dark Insight 2 + |
Range | Touch + |
Rating | Undiscussed + |
School | Enchantment + |
Subschool | Compulsion + |
Summary | use Madness to kill your enemies. + |
Title | Madness Charge + |