March of Time (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 6/20/2019
Status: Complete
Editing: Clarity edits only please
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March of Time
Season's Wheel (Stance) [Time]
Level: 4
Prerequisite: Five Season's Wheel maneuvers
Initiation Action: Swift action
Range: 0
Target: Self
Duration: Stance
Saving Throw: None


This stance gives your attacks additional bonus based on which season you're in. The bonuses grow stronger when you make a full attack.

Spring Growth [Earth, Plant] (Healing): Upon striking a target of a CR equal to 1/2 your character level or higher, you heal yourself for half the amount of base weapon damage your weapon dealt - This doesn't include bonus damage of any sort, and doesn't stack with the Wrathful Healing enchantment. For every -5 penalty inflicted upon your attack by the iterative attack penalty, the amount of health recovered is increased by +5 - For example, dealing 10 damage with a greatsword as your fourth attack (-15 iterative penalty) would heal you for 20 health.

Summer Heat [Fire, Light]: Your successful attacks inflict 1 stack of Sunburn, which functions as, and counts as for all purposes, Bleed, except that the HP damage dealt by the Bleedout is half Radiant damage (Rounded up), with the remained being Fire damage. For every -5 penalty your attack takes from iterative attacks, the attack inflicts an additional stack of Sunburn - For example, your third attack in a full attack (-10 penalty) would inflict three stacks of Sunburn.

Autumn Decay [Air, Animal]: Upon landing a successful attack, the target takes a -1 penalty to AC, and the attack ignores 5 points of damage reduction and hardness; The AC penalty stacks from multiple attacks, and lasts until the beginning of your next turn. For every -5 penalty your attack takes from iterative attacks, the attack ignores an additional 5 points of damage reduction and reduces the target's AC by an additional -1 - For example, your first attack in a full attack would reduce AC by 1 and ignore 5 points of DR, second attack would reduce AC by 2 (Total -3) and ignore 10 points, third attack would reduce AC by 3 (Total -6) and ignore 15 points, etc.

Winter Chill [Water, Cold]: When you land a successful attack on a target, you reduce all their movement speeds by 5ft, and reduce their BAB by 1; These penalties last until the beginning of your next turn.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSeason's Wheel

Article BalanceVery High +
AuthorZhenra-Khal +
DescriptorTime +
DisciplineSeason's Wheel +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummarySlowly wear away at your foes with the power of the seasons. +
TitleMarch of Time +
TypeStance +