Master of Everything (3.5e Class)
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Master of Everything[edit]
The Master of Everything often acts like a Deus Ex Machina, only stopping by long enough to solve all problems. This is actually because he'd turn out to be pretty useless if he stayed any longer.
Making a Master of Everything[edit]
The Master of Everything can be good at any role for a short period of time.
Abilities: Unfortunately, the Master of Everything's class imitation ability doesn't change his ability scores. Therefore, your ability score choices will affect which options are most viable.
Races: Races filled with envy and laziness like being Masters of Everything.
Alignment: Any.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | Imitate Class 4/day | ||||||||||||||||||||||||||||||||||||
2nd | +0 | +0 | +0 | +0 | Imitate Alignment 2/day | ||||||||||||||||||||||||||||||||||||
3rd | +0 | +1 | +1 | +1 | Imitate Excellence 2/day | ||||||||||||||||||||||||||||||||||||
4th | +0 | +1 | +1 | +1 | |||||||||||||||||||||||||||||||||||||
5th | +0 | +1 | +1 | +1 | Imitate Alignment 3/day | ||||||||||||||||||||||||||||||||||||
6th | +0 | +2 | +2 | +2 | Imitate Excellence 3/day | ||||||||||||||||||||||||||||||||||||
7th | +0 | +2 | +2 | +2 | |||||||||||||||||||||||||||||||||||||
8th | +0 | +2 | +2 | +2 | Imitate Alignment 4/day | ||||||||||||||||||||||||||||||||||||
9th | +0 | +3 | +3 | +3 | Imitate Excellence 4/day | ||||||||||||||||||||||||||||||||||||
10th | +0 | +3 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
11th | +0 | +3 | +3 | +3 | Imitate Alignment 5/day | ||||||||||||||||||||||||||||||||||||
12th | +0 | +4 | +4 | +4 | Imitate Excellence 5/day | ||||||||||||||||||||||||||||||||||||
13th | +0 | +4 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
14th | +0 | +4 | +4 | +4 | Imitate Alignment 6/day | ||||||||||||||||||||||||||||||||||||
15th | +0 | +5 | +5 | +5 | Imitate Excellence 6/day | ||||||||||||||||||||||||||||||||||||
16th | +0 | +5 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
17th | +0 | +5 | +5 | +5 | Imitate Alignment 7/day | ||||||||||||||||||||||||||||||||||||
18th | +0 | +6 | +6 | +6 | Imitate Excellence 7/day | ||||||||||||||||||||||||||||||||||||
19th | +0 | +6 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
20th | +0 | +6 | +6 | +6 | Imitate Alignment 8/day | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Affability (Cha),
Bluff (Int),
Ciphers (Int),
Cultures (Cha),
Escape Artistry (Dex),
Transformation (Cha)
Class Features[edit]
All of the following are class features of the Master of Everything.
Weapon and Armor Proficiency: The Master of Everything is not proficient with any weapons or armor.
Class Feature Replenishment: Any Master of Everything class feature that replenishes per day will replenish at a particular time of day, chosen at first level.
Imitate Class (Su): As a standard action, the Master of Everything can gain all of the class features of any class (other than Master of Everything) as though he had as many levels in it as he has levels in Master of Everything. Prepared spell slots and other such things are filled instantaneously with legal options of his choice, and all class features of any classes he imitates are immediately ready to use. The Master of Everything may do this four times per day, and it lasts for 10 rounds each time.
Imitate Alignment (Su): As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.
Imitate Excellence (Su): As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.
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Foxwarriorv |
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Other + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Autohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope + |
Skill Points | 2 + |
Summary | The Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. + |
Title | Master of Everything + |
ToP Skill | Affability +, Bluff +, Ciphers +, Cultures +, Escape Artistry + and Transformation + |
Will Save Progression | Poor + |