Merge Entity (3.5e Epic Spell)
| |||||||||
Rate this article Discuss this article |
Transmutation (Polymorph) [Evil] | |
Spellcraft DC: | 400 |
---|---|
Components: | V, M, XP |
Casting time: | 10 minutes |
Range: | see text |
Target: | 1 Living Creature |
Duration: | Instantenious |
Saving Throw: | No (Target is Helpless) |
Spell Resistance: | Yes |
To Develop: | 2,300,000 gp, 30 days, 32,000 XP. Seed: Transform (DC 400). Factors: No verbal component (+50 DC), Reduce casting time to 1 Round (+150 DC). Mitigating factors: golden sand magic circle, costs 250,000 gp (-10 DC), burn 1,000 XP (-10 DC), up to 6 additional casters contributing one 9th-level spell slot (-50 DC for each additional caster). |
In the magic circle, 10 meters in diameter, there is two smaller circles, called Receiver and the Source. In the Receiver circle must stand the creature/person that will gain all benefits, and in the Source Circle must be a creature from which Receiver will steal everything. Source Creature must be rendered helpless, but not dead. Receiver must be the main caster. Additional casters must be right outside the circle in equal distances from each other. All casters must succeed at Spellcraft DC 50, or spell will fail.
After 10 minutes long chanting is done, Receiver will gain all the creature's higher physical Ability Scores (Str, Dex, Con), all spell-like abilities, extraordinary and supernatural characteristics, some energy, as well as most personal/natural skill/Feat to that creature. Receiver will not gain any memories, skills or mental Ability Scores of the Source Creature. This spell does not affect Level Adjustment, racial template, and do not transfer XP (HD / Class Levels), but does change CR. Source Creature dies and remind dessicated mummy.
Sorce creature cannot have any Divine Ranks, as Divinity itself is enough of a protection from the effects of this spell in itself.
If the Source Creature is an abberation, success rate of this spell is reduced by 50%.
If the Source Creature is an outsider, reduce success rate by the creature's HD. Sucess rate to merge with a generic Succubus(6 HD) will be ~94%.
If the Source Creature have more than one racial template, reduce spell's success rate by half for each additional template. For example if Source Creature is Demonic, Fey and Draconic(for some reason), spell's success rate will be only 25%.
If the Source Creature been the Receiver of this(or similar) spell previously, success rate of this spell is reduced by 25%.
As a minor side effect, Receiver will recrive some visual characteristics of the Source Creature. Such as skin/eye/hair color, claws, fangs, horns, etc. The more Source Creature is different in its form from the Receiver, the more deformities Receiver will get. Stealing aberration's abilities may result in Receiver looking like an abberation himself.
Receiver may get benefits of such a spell safely only once, if performed second time, success rate is less than 25%. If Receiver have a higher stats, or already possess some of the Source Creature's abilities, they will not change. Any temporary effects will not be transfered.
Failing to cast the spell will result in the Receiver's uncontrollable, crippling, possibly fatal, mutation, death of additional casters, and 12d12 damage to Source Creature.
The changes are permanent, and resulted creature is the new natural state for the Receiver. It cannot be undone even with Miracle/Wish spell, and the Source Creature can be revived only by True Resurrection, Miracle or Wish spells, even then, revived will be a cripple, without stolen abilities, and in need of a lot of wish/miracle spells to regain at least some of them.
Variant Rule: If Receiver is Undead, undead Source Creature is allowed, but in this case, living creatures is not allowed.
Material: Source Creature
Example:
Receiver: LVL 1 Human Sorcerer with STR 12, DEX 13, CON 18, INT 14, WIS 15, CHA 18, No other abilities.
Source: Leshay (as described in the source book)
Possible Result: LVL 1 Human Sorcerer with STR 21, DEX 45, CON 37, INT 14, WIS 15, CHA 18, Elf Traits, all of Leshay's spell-like abilities, Gaze, Leshay weapons, Immortality, most natural skill for Leshay is Superior Two-Weapon Fighting with Leshay weapons. Whites of the eyes became black and ears changed form to that of Leshay.
Revived Leshay: Leshay STR 12, DEX 13, CON 18, INT 33, WIS 23, CHA 47, Mortal, Elf Lifespan, with half of lifespan remaining. No other abilities.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Epic Spells, Seeds, and Powers
Author | LRimus + |
Descriptor | Evil + |
Identifier | 3.5e Epic Spell + |
Rating | Undiscussed + |
School | Transmutation + |
Spellcraft DC | 400 + |
Subschool | Polymorph + |
Summary | This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages. + |
Title | Merge Entity + |