Overcoming (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
Overcoming[edit]
After one hit, an overcoming weapon knows your enemy's defenses and ignores them on the next hit.
A weapon with the overcoming property does no special damage on its first successful hit. However, a second successful attack ignores 5 points of damage reduction from any single source (except divine). On subsequent successful attacks the weapon ignores an additional 5 points of damage reduction from the same source, or 5 points of damage reduction from a second source, and so on until all damage reduction has been overcome.
This ability ends when the wielder successfully strikes a different target more than once, or goes for more than three rounds without a successful attack.
A ranged weapon bestows this enhancement on its ammunition.
Strong Abjuration; CL 9th; Craft Magic Arms and Armor, Know Vulnerabilities; Price: +1.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements