Panicked, Revised (3.5e Condition)
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This condition is intended to be used with the revised fear effects variant rule.
A panicked creature take a -8 penalty on all attack rolls, saving throws, skill checks, and ability checks. They also suffer a 60% failure on all powers, psi-like abilities, spells and spell-like abilities.
If a panicked creature drops what it is holding and flees the source of its fear and all obvious threats at top speed, choosing randomly at any splits in the path, it instead takes penalties as if it were shaken for the round. Spells cast in a direct attempt to more quickly escape the scene suffer this reduced penalty as well.