Paras (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Quantumboost (talk)
Date Created: 4/17/2010
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article
Paras
Size/Type: Tiny Plant (Bug)
Hit Dice: 3d8+3 (65 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft., climb 20 ft., burrow 5 ft.
Armor Class: 18 (+1 size, +4 natural, +3 Dex), touch 14, flat-footed 15
Base Attack/Grapple: +2/-2
Attack: Bite +4 melee (1d3 plus Leech Life)
Full Attack: Bite +4 melee (1d3 plus Leech Life) and 2 Claws +2 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leech life, stun spore
Special Qualities: Darkvision 60 ft., fire vulnerability, low-light vision, plant traits
Saves: Fort +4, Ref +3, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 4, Wis 13, Cha 6
Skills: Climb +10, Survival +7
Feats: Weapon Finesse, Multiattack
Environment: Forests and plains
Organization: Solitary or swarm (100 or more)
Challenge Rating: 3
Treasure: Standard.
Alignment: Always Neutral
Advancement: 4-5 HD (Tiny), 6-8 HD (Small)
Level Adjustment:


A land crab with mushrooms on its back digs into the ground, looking for tree roots. Powders are sprinkled over its back.

Paras are tiny crabs that migrated onto the land a long time ago, and as a species have since become infested with parasitic mushrooms. The mushrooms benefit the Paras to an extent by driving off predators, but ultimately it's a losing situation for the bug host, as they gradually take over its mind and body as it ages.

Combat[edit]

Paras usually avoid direct confrontation against able opponents, instead paralyzing threats and then draining their precious bodily fluids to feed the all-demanding fungus growing within them.

Leech Life (Su): A Paras's bite inflicts 1d4 points of negative energy damage on any living creature. The Paras also heals an equal amount of damage. If the Paras would heal more hit points than it currently has damage, it gains the difference as temporary hit points which last one hour.

Stun Spore (Ex): Creatures who remain within 10 feet of a Paras for 2 consecutive rounds are exposed to Stun Spores unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Paras can suppress or resume this ability as a free action. This ability does not affect the originating Paras, though it does affect other Paras in the area as normal.

Stun Spores are an Inhaled poison with 1d6 Dex initial and secondary damage. The save DC for the sample Paras is 13, and is Constitution-based.

Fire Vulnerability (Ex): Paras' body is incredibly effective at burning. Paras takes a -10 on saving throws against Fire effects. If an effect doesn't allow a saving throw, Paras simply takes double damage and is sad.

Skills: Paras have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Paras use their Dexterity modifier instead of their Strength modifier for Climb checks.



Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters

Facts about "Paras (3.5e Monster)"
AlignmentAlways Neutral +
AuthorQuantumboost +
Challenge Rating3 +
EnvironmentForests and plains +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny +
SubtypeBug +
SummaryA land crab with mushrooms on its back digs into the ground, looking for tree roots. Powders are sprinkled over its back. +
TitleParas +
TypePlant +