Phantom Dart (3.5e Spell)
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Illusion (Shadow) / Transmutation | |
Level: | Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | One target or object/round |
Duration: | Instantaneous + 1 round/2 level (maximum of 5 rounds) |
Saving Throw: | None |
Spell Resistance: | Yes |
The court sorceress Enoe always made whooshing sound while casting this spell, much to everyone's annoyance.
This spell creates a quasi-illusory projectile resembling an arrow or a dart, and let it loose. The caster makes a ranged attack, using her caster level as her base attack bonus. If the attack hits, the projectile deals 2d4+1 piercing damage, which counts as magic for the purpose of bypassing damage reduction and striking incorporeal creatures. At 4th level and each 4 levels thereafter, the projectile gains a +1 bonus on damage roll.
On subsequent rounds the caster keep control of the projectile , as a move action she may choose the same or a different target within range and make an attack against them. If the projectile ever misses a target, the spell ends.
If the spell fails to penetrate spell resistance, instead of being unable to affect the target it instead only becomes 20% real for them (see shadow conjuration).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv [Expand] |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 1 + |
Range | Medium + |
Rating | Undiscussed + |
School | Illusion + and Transmutation + |
Subschool | Shadow + |
Summary | Fires a quasi-real projectile which can be redirected in subsequent rounds. + |
Title | Phantom Dart + |