Phantom Mirage (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Phantom Mirage
Night Wind (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

Your visage shifts and warps, billowing as a wisp of smoke or flame.

When you are in this stance, you gain concealment (20% miss chance) against all melee and ranged attacks. You also gain the standard benefits of concealment, but you cannot use this stance to hide in plain sight; you must still use some other terrain feature that normally allows you to use the Hide skill. If you move more than 10 ft., you lose this concealment until the beginning of your next turn. This includes using a move action to move more than 10 ft., or being forcefully moved (such as by means of a bull rush), but not if you teleport or are teleported away.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceHigh +
AuthorT.G. Oskar +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryYou gain concealment from all attacks as long as you stay still +
TitlePhantom Mirage +
TypeStance +