A Dozen and One Adventures
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System:
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Dungeons and Dragons 2e
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Abbreviation:
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ALQ3
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Series:
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ALQ
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Author:
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Steven Kurtz
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Publisher:
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TSR
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Item Code:
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9432
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Publication Date:
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1993
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Format:
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Boxed Set
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Page Count:
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64-page book, 32-page book, 6 cardstock accessory sheets, 4 loose five-hole punched Monstrous Compendium pages, fold-out map "-pagebook,32-pagebook,6cardstockaccessorysheets,4loosefive-holepunchedMonstrousCompendiumpages,fold-outmap" can not be assigned to a declared number type with value 64.
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ISBN-10:
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1560766220
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ISBN-13:
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978-1560766223
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Preceded by:
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Assassin Mountain
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Followed by:
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Secrets of the Lamp
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Product Blurb
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High Adventure is Your Companion
Throughout the Land of Fate!
There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the unrighteous and protecting the meek.
A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel of flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea, and other wonders too amazing to mention.
This adventure sourcebox contains a 64-page booklet of 13 adventures, a 32-page campaign guide describing Muluk, the northern lands, and several new magical items, a poster map of Muluk and Krak al-Niraan, six map cards, and four MC insert pages featuring NPCs.
Recommended for use with the Arabian Adventures rulebook.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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External links[edit]
Back to Main Page → Publication List → 2e Publications
Back to Main Page → DnD Encyclopedia → Campaign Settings → Al-Qadim
Back to Main Page → DnD Encyclopedia → Campaign Settings → Forgotten Realms