Rain of Blood (3.5e Weather)
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Rain of Blood
A common disturbance of the weather where evil has been, this is much like ordinary rain, except blood rains down instead of water.
Type: Magical [Evil, Water]
Area of Effect: 13-mile radius, centred on evil event (see text)
Duration: 2d4 hours
Cause: Evil event (see text)
Removal: See text
Special: 50% chance of extinguishing protected flames, automatically extinguishes unprotected flames
Effects
- Ranged Attack Modifier: -4
- Sensory: Half visibility, -4 penalty on Spot and Search checks
- This weather accompanies many evil events. It has all the penalties of rain, and centres its area on the evil event in question. All creatures under a rain of blood must make a DC 20 Will save or become shaken until they leave the area, and for 1 hour afterward. Creatures that enjoy blood (such as vampires), and evil creatures in general, instead simply feel unusually happy. To end a rain of blood, short of by means of magic, requires the ending of the evil event that caused it.
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Facts about "Rain of Blood (3.5e Weather)"
Author | MisterSinister + |
Descriptor | Evil + and Water + |
Identifier | 3.5e Weather + |
Rating | Undiscussed + |
Summary | Blood rains down all around you. + |
Title | Rain of Blood + |