Red Ripple Drive (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Red Ripple Drive
Sunlight Breath (Strike)
Level: 3
Prerequisite: One sunlight breath maneuver.
Initiation Action: Standard
Range: Melee or Ranged Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None and Fortitude Negate

The first evolution of ripple drive, the user allows their nyimo to become burning hot, increasing the damage output of the technique significantly.

You perform a ripple strike with intense burning hot nyimo, dealing an extra 3d6 fire damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 1d6 fire damage at the start of each of its turns for 3 rounds.

As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 fire damage per two initiator level. The target must also succeeds on a Fortitude save or catch on fire.

If you have this maneuver readied, you may expend it to use Ripple Drive instead.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSunlight Breath

Leziad's Homebrew (4510 Articles)
Leziadv
AuthorLeziad +
DisciplineSunlight Breath +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryMake an attack which deals an extra +3d6 fire damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional fire damage and may cause the target to catch fire. +
TitleRed Ripple Drive +
TypeStrike +