Reverse Vertical Axis Teleportation (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 18th December 2020
Status: Complete
Editing: Clarity edits only please
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Reverse Vertical Axis Teleportation
Crow's Flight (Strike) [Teleportation]
Level: 2
Initiation Action: Standard
Range: Close
Target: One Creature
Duration: Instantaneous
Saving Throw: Will Negate

As part of initiating this maneuver make a ranged touch attack against a target within range. If the target fail a Will save it is immediately teleport upside down, landing on it head. This causes the creature to take 1 damage per hit dice it has, both from the impact and sudden teleportation and it falls Prone.

This maneuver deals more damage the larger the target is, dealing 2 damage per hit dice for a large or huge creature. This further increases to 3 damage per hit dice for a gargantuan or colossal creature. However a tiny or smaller creature take no damage from this maneuver.

Additionally, the initiator may use this maneuver to allow a prone creature to stand up from prone immediately without provoking an attack of opportunity or spending an action.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrow's Flight

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorTeleportation +
DisciplineCrow's Flight +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou teleport the target upside down, dealing damage and making them prone. Alternatively allow a creature to immediately stand up from prone. +
TitleReverse Vertical Axis Teleportation +
TypeStrike +