Rin-Hun (3.5e Monster)

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Author: Leziad (talk)
Date Created: 7th April 2015
Status: Finished
Editing: Clarity edits only please
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Rin-Hun
Size/Type: Tiny Aberration
Hit Dice: 1d8+4 (8 hp)
Initiative: +2
Speed: 10 ft., Climb 20 ft.
Armor Class: 15 (+3 dex, +2 size), touch 15, flat-footed 12
Base Attack/Grapple: +0/+3
Attack: Acid Jet +5 (4d6 acid damage)
Full Attack: Acid Jet +5 (4d6 acid damage)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Acid Jet, Brainjack, Hyperdimensional Movement, Mind Attack, Toxic Stinger
Special Qualities: Natural Invisibility
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 2, Dex 16, Con 18, Int 20, Wis 14, Cha 14
Skills: Bluff +16, Diplomacy +6, Disguise +6, Hide +8
Feats: Improved Grapple, Colossus Climber B, Maneuver Finesse B, Weapon Finesse B
Environment: Large Humanoid Communities
Organization: Solo (1 Rin-Hun and Host) or Cabal (3-16 Rin-Huns and Hosts)
Challenge Rating: 5
Treasure: Double Standard
Alignment: Any Evil
Advancement: Per class level
Level Adjustment: -


A Rin-Hun are tiny creature resembling a woodlouse with two small tentacle for climbing and a large stinger. They are naturally invisible and relish in causing suffering to their host and community. Rim-Huns are small eldritch abominations, they are resentful of their weakness and size compared to their kin and thu smost seek power in the mortal world. Rin-Huns are casually cruel and dangerous, the rare time they group together is to take possession of a large humanoid community.

Combat[edit]

Rin-Hun loath to fight directly, they will typically use the influence and resource of their host to undo whoever is after them. If they are caught without an host Rin-Huns tend to flee if possible, fighting only if cornered.

Acid Jet (Ex): As standard action a Rin-Hun can fire a ray of acid, dealing 4d6 acid damage and forcing the struck creature to make a DC 14 reflex save or become blinded for 1 minute. A Rin-Hun may use it acid jet once every 1d4 round.

Brainjack (Ex): A Rin-Hun can as a 1 minute action attach itself to the head of an helpless creature, If it does the creature is dominated (as per dominate monster) until it leave it host (which can be done as a move action). The Nin-Hun can only brainjack a living creature with a nervous system. The victim is completely aware of it surrounding at any time, the Nin-Hun always enjoy tormenting their victim.

A Rin-Hun can be removed with a DC 20 heal check, if that check fail the Rin-Hun stay attached and the host take 5d6 damage.

Concealed Thoughts (Su): Rin-Huns are always under the effect of conceal thoughts.

Hyperdimensional Movement (Ex): Rin-Hun are hyper-dimensional by nature, when they move they seem to flicker unpredictably. They use improved dimension door as a move action.

Mind Attack (Ex): A Rin-Hun can as a standard action fire a psionic attack that deal 4d6 non-lethal damage. They typically use this attack to knock out potential hosts.

Natural Invisibility (Ex): A Rin-Hun is always invisible as if it was under the effect of persistent invisibility.

Toxin Stinger (Ex): As a full-round action, a Rin-Hun can deal 2d6 constitution damage to it host or any creature it is grappling. A DC 20 fortitude save halves the constitution damage.



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Leziad's Homebrew (4431 Articles)
Leziadv
AlignmentAny Evil +
AuthorLeziad +
Challenge Rating5 +
EnvironmentLarge Humanoid Communities +
Identifier3.5e Monster +
Level Adjustment- +
Rated ByEiji-kun +
RatingRating Pending +
SizeTiny +
TitleRin-Hun +
TypeAberration +