SRD5:Deep Gnome

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material from the 5th edition SRD is published under the OGL

a.k.a. Svirfneblin

Deep Gnome
Small Humanoid (Gnomes, Svirfneblin), Neutral Good
Armor Class: 15 (chain shirt)
Hit Points: 16 (3d6+6)
Speed: 20
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 9 (-1)
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Stone Camouflage. When the gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material componenets:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) using two hands to make a melee attack.

, 


Sources[edit]


Back to Main Page5e System Reference DocumentMonster → Deep Gnome

Facts about "Deep Gnome"
AlignmentNeutral Good +
AuthorSRD5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesStone Camouflage +, Gnome Cunning +, Innate Spellcasting +, War Pick +, Spear + and {{{feature1}}} +
Hit Dice3d6+6 +
Hit Points16 +
PublicationSRD5 +
SizeSmall +
SortTextGnome Deep Common +
SubtypeGnome + and Svirfneblin +
TitleDeep Gnome +
TypeHumanoid +