|This material from the 5th edition SRD is published under the OGL|
|Large elemental (fire elemental), neutral|
|Armor Class: 13|
|Hit Points: 102 (12d10+36)|
|Speed: 50 ft.|
|Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.|
|Damage Immunity: fire, poison|
|Condition Immunity: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious|
|Senses: Darkvision 60 ft., passive Perception 10|
|Challenge: 5 (1,800 xp)|
| Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
|Challenge Rating||5 +|
|Experience Points||1,800 +|
|Features||Fire Form +, Illumination +, Water Susceptibility +, Multiattack + and Touch +|
|Hit Dice||12d10+36 +|
|Hit Points||102 +|
|SortText||Elemental Fire +|
|Subtype||Fire Elemental +|
|Title||Fire Elemental +|