|This material from the 5th edition SRD is published under the OGL|
|Medium construct (golem), neutral|
|Armor Class: 9 (natural armor)|
|Hit Points: 93 (11d8+44)|
|Speed: 30 ft.|
|Damage Immunity: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine|
|Condition Immunity: charmed, exhaustion, frightened, paralyzed, petrified, poisoned|
|Senses: darkvision 60 ft., passive Perception 10|
|Languages: Understands the language of its creator but can't speak|
|Challenge: 5 (1,800 xp)|
| Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. the golem makes two slam attacks.
|Challenge Rating||5 +|
|Experience Points||1,800 +|
|Features||Berserk +, Aversion of Fire +, Immutable Form +, Lightning Absorption +, Magic Resistance +, Magic Weapons +, Multiattack + and Slam +|
|Hit Dice||11d8+44 +|
|Hit Points||93 +|
|SortText||Golem Flesh +|
|Title||Flesh Golem +|