SRD5:Ghost

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Disambiguation.png
Ghost exists in other D&D editions see:

Ghost (disambiguation).

Ghost
by Thomas Nast
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Ghost [SRD5 OGL][1] [2] [3] [4] [5]
Medium Undead, Any Alignment
Armor Class: 11
Hit Points: 45 (10d8)
Speed: 0 ft., fly 40 ft. (hover)
STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 10 (+0) 10 (+0) 12 (+1) 17 (+3)
Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: cold, necrotic, poison
Condition Immunity: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 11
Languages: any language it knew in life
Habitat: Shadowfell, Underdark, Underground, Urban
Plane: Shadowfell, Underdark
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. 

Actions

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6+3) necrotic damage.

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.


End of the SRD5 material

Unofficial Description: Incorporeal spirit.

 [SRD3 OGL] [6] 
Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered.

Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 147.
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Shadowfell, Underground) - user:Rlyehable (unofficial)
  6. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterUndead

Facts about "Ghost"
AlignmentAny Alignment +
Author"Varied" +
CRval4 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesEthereal Sight +, Incorporeal Movement +, Withering Touch +, Etherealness +, Horrifying Visage + and Possession +
HabitatShadowfell +, Underdark +, Underground + and Urban +
Hit Dice10d8 +
Hit Points45 +
PlaneShadowfell + and Underdark +
Publication"Varied" +
SizeMedium +
SortTextGhost 5e +
SummaryIncorporeal spirit +
TitleGhost +
TypeUndead +