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Lizardfolk exists in other D&D editions see:

Lizardfolk (disambiguation).

This material from the 5th edition SRD is published under the OGL and CC-BY
Lizardfolk [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 15 (natural armor, shield)
Hit Points: 22 (4d8+4)
Speed: 30 ft., swim 30 ft.
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2


Hold Breath. The lizardfolk can hold its breath for 15 minutes. 


Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

End of the SRD5 material

Unofficial Description: Reptilian humanoids

Found in Adventures[edit]

Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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OGL Content


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Facts about "Lizardfolk"
AlignmentNeutral +
AuthorSRD5 +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Creature NameLizardfolk +
Experience Points100 +
FeaturesHold Breath +, Multiattack +, Bite +, Heavy Club +, Javelin + and Spiked Shield +
HabitatForest + and Swamp +
Hit Dice4d8+4 +
Hit Points22 +
NameLizardfolk +
PublicationSRD5 +
SizeMedium +
SortTextLizardfolk AAA Common +
SubtypeLizardfolk +
SummaryReptilian humanoids +
TypeHumanoid +