|This material from the 5th edition SRD is published under the OGL|
|Medium humanoid (lizardfolk), neutral|
|Armor Class: 15 (natural armor, shield)|
|Hit Points: 22 (4d8+4)|
|Speed: 30 ft., swim 30 ft.|
|Skills: Perception +3, Stealth +4, Survival +5|
|Senses: passive Perception 13|
|Challenge: 1/2 (100 xp)|
| Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Lizardfolk are reptilian humanoids with tails that are about half the length of their body.
|The material in this box is unofficial, and is not quoted from a SRD or published material.|
|Challenge Rating||1/2 +|
|Experience Points||100 +|
|Features||Hold Breath +, Multiattack +, Bite +, Heavy Club +, Javelin + and Spiked Shield +|
|Hit Dice||4d8+4 +|
|Hit Points||22 +|