SRD5:Pipes of Haunting
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Pipes of Haunting [SRD5 OGL/CC-BY] [1]
Magic Wondrous Item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Artificer Replication [2]
Eberron |
Setting |
Artificer Infused Magic Item
Prerequisite: 6th-level
artificer
Item: Musical pipes (wind)
Sources and Notes[edit]
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e 2014) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause) — replaces UA Artificer 2019 & UA Artificer2 2019.
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Artificer Canon | true + |
Artificer Infused Item | true + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Canon | true + |
Charges | 3 + |
Item | Musical pipes (wind) + |
Item Type | Wondrous Item + |
Prerequisite | 6th-level artificer + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Rarity | Uncommon + |
Setting | Eberron + |
Title | Pipes of Haunting + |