SRD5:Sea Hag

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Hag exists in other D&D editions see:

Hag (disambiguation).

 5th edition Varied 

Sea Hag [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Fey (Hags), Chaotic Evil
Armor Class: 14
Hit Points: 52 (7d8+21)
Speed: 30 ft., swim 40 ft.
16 (+3) 13 (+1) 16 (+3) 12 (+1) 12 (+1) 13 (+1)
Senses: darkvision 60 ft., passive Perception 11
Languages: Aquan, Common, Giant
Habitat: Coastal, Feywild, Underwater
Plane: Feywild
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2


Amphibious. The hag can breathe air and water.

Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Appearance for the next 24 hours.

Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. 


Claws. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 10 (2d6+3) slashing damage.

Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

End of the SRD5 material

Unofficial Description[edit]

A sea hag's true appearance is that of an aged, sickly humanoid with long, seaweed-like hair and a pale, rough skin (sometimes with a blueish cast). They have sharply nailed hands that they use for attack and defense.[5]

Covens. [6] A sea hag that is part of a coven (see the "Hag Covens" sidebar) has a challenge rating of 4 (1,100 XP).

Found in Adventures[edit]

Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Feywild) - (unofficial) user:Rlyehable
  5. unofficial description by User:Rlyehable. Licensed: CC-BY-SA.
  6. MM5 p.179.

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Facts about "Sea Hag"
AlignmentChaotic Evil +
AuthorSRD5, MM5 +
CR4 +
CRval2 +
Canontrue +
Challenge Rating2 +
Creature NameSea Hag +
Experience Points450 +
FeaturesAmphibious +, Horrific Appearance +, Claws +, Death Glare + and Illusory Appearance +
HabitatCoastal +, Feywild + and Underwater +
Hit Dice7d8+21 +
Hit Points52 +
NameSea Hag +
PlaneFeywild +
PublicationSRD5, MM5 +
SizeMedium +
SortTextHag Sea +
SubtypeHag +
SummaryHag of the sea. +
TypeFey +