|This material from the 5th edition SRD is published under the OGL|
|Large plant, unaligned|
|Armor Class: 15 (natural armor)|
|Hit Points: 136 (16d10+48)|
|Speed: 20 ft., swim 20 ft.|
|Skills: Stealth +2|
|Damage Resistances: cold, fire|
|Damage Immunity: lightning|
|Condition Immunity: blinded, deafened, exhaustion|
|Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10|
|Challenge: 6 (2,300 xp)|
| Lightning Absorption. Whenever a shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
|Challenge Rating||6 +|
|Experience Points||2,300 +|
|Features||Lightning Absorption +, Multiattack +, Slam + and Engulf +|
|Hit Dice||16d10+48 +|
|Hit Points||136 +|
|SortText||Shambling Mound +|
|Title||Shambling Mound +|