|This material from the 5th edition SRD is published under the OGL|
|Large monstrosity (wolf), neutral evil|
|Armor Class: 13 (natural armor)|
|Hit Points: 75 (10d10+20)|
|Speed: 50 ft.|
|Skills: Perception +5, Stealth +3|
|Damage Immunity: cold|
|Senses: passive Perception 15|
|Languages: Common, Giant, Winter Wolf|
|Challenge: 3 (700 xp)Proficiency Bonus (PB): +2|
| Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much on a successful one.
The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves’ deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
|Alignment||Neutral Evil +|
|Challenge Rating||3 +|
|Experience Points||700 +|
|Features||Keen Hearing and Smell +, Pack Tactics +, Snow Camouflage +, Bite + and Cold Breath +|
|Hit Dice||10d10+20 +|
|Hit Points||75 +|
|SortText||Wolf Winter +|
|Title||Winter Wolf +|