Shadow Death Strike (3.5e Maneuver)
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Night Wind (Strike) [Death, Teleportation] | |
Level: | 9 |
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Prerequisite: | Five Night Wind maneuvers |
Initiation Action: | 1 standard action |
Range: | 50 ft. |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
You fall towards your shadow, disappearing from sight. Your opponent kneels to the ground, its hand grasping blood as you draw your weapon from behind.
As part of this maneuver, you disappear in a cloud of darkness and teleport up to 50 feet away in a square adjacent to your opponent. You must have line of sight and line of effect to your opponent and the square you intend to teleport into. If you attempt to use this maneuver to move into an occupied space, you do not move, and the maneuver is expended but has no effect. After your teleportation, you may make one melee attack. If the attack hits, your opponent must make a Fortitude save (DC 19 + Wisdom modifier) or die instantly. If the opponent succeeds, the attack is still considered an automatic critical hit. Creatures immune to death effects need not make saving throws, but may still be affected by the critical hit. Creatures immune to critical hits are immune to both effects, but may still suffer the effects of abilities that activate on a critical hit.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Death + and Teleportation + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 9 + |
Rating | Undiscussed + |
Summary | Teleport and make a single attack; Fortitude save or death, attack is considered a critical hit + |
Title | Shadow Death Strike + |
Type | Strike + |