Shielding (3.5e Weave)

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Author: Foxwarrior (talk)
Date Created: 1/12/11
Status: Just started
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Shielding
saidar, saidin, True Power (Air, Spirit)
Prerequisites: Basic Air Weaving, Basic Spirit Weaving, level 5
Minimum Cost: 1
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature that can channel
Duration: Sustain or Tie Off
Saving Throw: Will negates eventually (see text)
Spell Resistance: No


Make a ranged touch attack against the target and spend some amount of energy. If it hits and the amount of energy the target spent in the last round isn't more than 2 greater than the amount of energy you just spent, the target's Energy Per Round value becomes 0, and cannot be increased.

Sustain: Sustaining the Energy Per Round value reduction for 3 more rounds takes a move action and 2 points of energy.

Tie Off: Tying off Shielding takes some number of minutes and the same number of points of energy. The target may attempt a Will save once per minute to undo ShieldingShielding will only be undone after 1 consecutive successful Will save per point of energy you spent.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
AuthorFoxwarrior +
ElementsAir, Spirit +
Identifier3.5e Weave +
PrerequisiteBasic Air Weaving, Basic Spirit Weaving, level 5 +
RangeClose +
RatingUndiscussed +
SummaryYou cut someone off from their power source temporarily. +
TitleShielding +
Typesaidar, saidin, True Power +