Six-Spheres Staff (3.5e Equipment)
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Six-Spheres Staff
Exotic Two-Handed Melee
| Cost: | 150 gp |
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| Damage (Small): | 1d6/1d6 |
| Damage (Medium)1: | 1d8/1d8 |
| Critical: | 20/x3 |
| Weight2: | 8 lbs |
| Type3: | Bludgeoning |
| HP4: | 10 |
| Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This weapon is a metal staff, with three six spheres built into the shaft on each side. The spheres are used to increase striking power, and allow the staff to be used defensively. A six-spheres staff is a Double Weapon. You can use a six-spheres staff to make trip attacks. If you are tripped during your own trip attempt, you can drop the six-spheres staff to avoid being tripped. When fighting defensively with six-sphere staff, you gain a +1 shield bonus to AC.
The six-spheres staff count as a Quarterstaff whenever doing so would be beneficial, with the exception of proficiency. The six-spheres staff is a special monk weapon. This designation gives a monk wielding a six-spheres staff special options.
Pathfinder: A six-sphere staff is part of the monk weapon group, and has the double, blocking, monk and trip special abilities.
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