Skum (5e)

From Dungeons and Dragons Wiki
Jump to: navigation, search

 5th edition (2014) Pointer  + 

Skum (pointer) [1] [2]
Medium Aberration, Lawful Evil
Armor Class: 14 (natural armor)
Hit Points: 93
Speed: 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Skills: Perception
Damage Resistances: psychic
Condition Immunity: charmed, frightened (see Abolethic Vassal,Psychic Conditioning)
Senses: Darkvision 120 ft., passive Perception 14
Languages: Common, Deep Speech, telepathy 60 ft.
Habitat: Coastal, Underdark, Underground, Underwater, Urban
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Abolethic Vassal.

Amphibious. [3] The skum can breathe air and water.

Psychic Conditioning.

Water Dependency.

Actions

Multiattack.

Trident. Melee Weapon Attack

Mind-Bending Touch. Melee Weapons Attack

Unofficial Description: People that have been transformed by an Aboleth's disease.


Found in Adventures[edit]


Sources and Notes[edit]

  1. Jump up Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 254. (The Styes (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up habitat - unofficial. [user]
  3. Jump up Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main Page5x5eMonsterAberration

Facts about "Skum (5e)"
AlignmentLawful Evil +
AuthorGhosts of Saltmarsh +
CRval5 +
Canontrue +
Challenge Rating5 +
Creature NameSkum +
Experience Points1,800 +
FeaturesAbolethic Vassal +, Amphibious +, Psychic Conditioning +, Water Dependency +, Multiattack +, Trident + and Mind-Bending Touch +
HabitatCoastal +, Underdark +, Underground +, Underwater + and Urban +
Hit Points93 +
NameSkum +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextSkum 5e +
SummaryPeople that have been transformed by an Aboleth's disease. +
TypeAberration +