Sorcerer (One)

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Sorcerer exists in other D&D editions see:

Sorcerer (disambiguation).

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Noncanon


Design Note: Sorcerer Updates Here are the main updates in this class since its last playtest version:

  • Innate Sorcery empowers your spells’ attack rolls and save DCs for a limited time.
  • Spellcasting returns to using the Sorcerer spell list rather than the Arcane spell list. The Sorcerer list now includes Sorcerous Burst and Arcane Eruption, both of which appear in this playtest.
  • Font of Magic no longer requires a Bonus Action to convert spell slots into Sorcery Points.
  • Metamagic gives you two options at level 2 and two more at levels 10 and 17 each, and you can now change one of your options whenever you gain a Sorcerer level.
  • Sorcerer Subclass returns to the 2014 level progression for Sorcerer subclasses, with the exception of the level 1 feature being at level 3.
  • Sorcerous Vitality is gone.
  • Sorcerous Restoration has moved from level 15 to 5. If you have no Sorcery Points when you roll Initiative, this feature restores a certain number.
  • Sorcery Incarnate has moved from level 9 to 7 and has been redesigned to enhance Innate Sorcery.
  • Arcane Apotheosis has moved to level 20 and has been redesigned to enhance Innate Sorcery.

Sorcerer is a class in One D&D.

Unofficial Description: Whether from some power within their DNA, they were born under the right stars, they had a tramatic event, or some other reason, they have the ability to tap into a deep well of magic within themselves.[1]


Creating a Sorcerer[edit]

[2] Class Group: Mage
Primary Ability: Charisma
To create a Sorcerer, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Sorcerer” section.

Then look at the Sorcerer table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Sorcerer Class Features” section.

Hit Points[edit]

Hit Dice: 1d6 per Sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points per Level after 1st: 1d6 (or 4) + your Constitution modifier

Proficiencies[edit]

Saving Throws: Constitution, Charisma.
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion.
Weapons: Simple Weapons
Tools: None

Armor Training[edit]

None

Starting Equipment[edit]

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 50 GP on equipment of your choice. Arcane Focus (Crystal), Dagger (2), Dungeoneer's Pack, Spear, 28 GP

Multiclassing and the Sorcerer[edit]

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Sorcerer as one of your Classes.
  Ability Score Minimum. 13+ Charisma
  Proficiencies.
  Armor Training.
  Spell Slots. Add all Sorcerer levels.



Sorcerer Overview Table[edit]

The Sorcerer [2]
Level Proficiency
Bonus
Class Features Sorcery
Points
Cantrips Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Innate Sorcery, Spellcasting 4 2 2
2nd +2 Font of Magic, Metamagic 2 4 4 3
3rd +2 Sorcerer Subclass 3 4 6 4 2
4th +2 Ability Score Improvement 4 5 7 4 3
5th +3 Sorcerous Restoration 5 5 9 4 3 2
6th +3 Subclass Feature 6 5 10 4 3 3
7th +3 Sorcery Incarnate 7 5 11 4 3 3 1
8th +3 Ability Score Improvement 8 5 12 4 3 3 2
9th +4 9 5 14 4 3 3 3 1
10th +4 Metamagic 10 6 15 4 3 3 3 2
11th +4 11 6 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 12 6 16 4 3 3 3 2 1
13th +5 13 6 17 4 3 3 3 2 1 1
14th +5 Subclass Feature 14 6 17 4 3 3 3 2 1 1
15th +5 15 6 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 16 6 18 4 3 3 3 2 1 1 1
17th +6 Metamagic 17 6 19 4 3 3 3 2 1 1 1 1
18th +6 Subclass Feature 18 6 20 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 19 6 21 4 3 3 3 3 2 1 1 1
20th +6 Arcane Apotheosis 20 6 22 4 3 3 3 3 2 2 1 1

Class Features[edit]

Innate Sorcery[edit]

1st level sorcerer feature
Summary: Twice per Long Rest, you can use a Bonus Action to buff your attack rolls and spell save DC for your Sorcerer spells are buffed for 1 minute.[2]

Spellcasting[edit]

Also see: One:Sorcerer/Spell

1st level sorcerer feature
Summary: You can cast spells.[1]

  • Cantrips. You start with 4 from the Sorcerer Spell list. The number increases with your Sorcerer level.
  • Spell Slots. The Sorcerer table indicates the number of Spell Slots to which you have access.
  • Prepared Spells of 1st+ Level. You can prepare a number of spells as shown on the Sorcerer Overview table. Some class or subclass features may provide additional prepared spells that do not count toward this number.
  • Changing Your Prepared Spells. Each time you gain a new Sorcerer level, you may replace a prepared spell with another from the Sorcerer spell list.
  • Spellcasting Ability. Charisma is your spellcasting ability.
  • Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus.

Font of Magic[edit]

1st level sorcerer feature
Summary: You gain Sorcery Points and can use them for a variety of effects.[2]

  • Sorcery Points. You gain Sorcery Points (see Sorcerer Overview table).
  • Converting a Spell Slot to Sorcery Points. You may convert Sorcery Points to Spell Slots (no action required).
  • Creating Spell Slots. You may use a Bonus Action to convert a Spell Slot to Sorcery Points.
Creating Spell Slots [1] 
Spell Slot Level Sorcery Point Cost Min. Sorcerer Level
1 2 2
2 3 3
3 5 5
4 6 7
5 7 9

Metamagic[edit]

2nd, 10th, and 17 level sorcerer feature

Metamagic Options [1]
Option Sorcery
Points
Careful Spell 1
Distant Spell 1
Empowered Spell 1
Extended Spell 1
Heightened Spell 2
Quickened Spell 2
Seeking Spell 2
Subtle Spell 1
Transmuted Spell 1
Twinned Spell 1

</div> Summary: You can use Sorcerer Points to modify a spell you are casting (See Metamagic Options).[2]

Sorcerer Subclass[edit]

3rd level sorcerer feature, subclass features at 3rd, 6th, 14th, and 18th sorcerer levels
Summary: You gain a Sorcerer subclass.[2]

1 official and unofficial Sorcerer subclasses.

SubclassSummaryCanonSource
Draconic SorceryThese sorcerers draw power from a Dragon, either through a direct encounter or one their ancestor encountered.falseUA 2023 Player's Handbook Playtest 5, "Varied"

Ability Score Improvement[edit]

4th, 8th, 12th, 16th, and 19th level sorcerer feature
Summary: You gain a {{one|Feat} (Ability Score Improvement or another).[2]

Sorcerous Restoration[edit]

5th level sorcerer feature
Summary: Gain Sorcery Points if you out and roll Initiative or finish a Short Rest[2]

Sorcery Incarnate[edit]

7th level sorcery feature
Summary: While Innate Sorcery is active, can use two Metamagic options on each spell. Can spend Sorcery Points and a Bonus Action to activate it if you have no uses left.[2]

Arcane Apotheosis[edit]

20th level sorcerer feature
Summary: While Innate Sorcery is active, can use one Metamagic option for free.[2]

Sources and Notes[edit]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, with Christopher Perkins, Ray Winninger (26 April 2023). UA 2023 Player's Handbook Playtest 5. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Jeremy Crawford, WotC RPG Team (September 2023). UA 2023 Player's Handbook Playtest 7. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

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Facts about "Sorcerer (One)"
Armor TypeNone +
AuthorUA 2023 Player's Handbook Playtest 7 + and "Varied" +
Canonfalse +
Class AbilityCharisma +
Class GroupMage +
EquipmentArcane Focus (Crystal), Dagger (2), Dungeoneer's Pack, Spear, 28 GP +
Equipment Cost50 +
FeaturesConstitution, Charisma + and Innate Sorcery, Spellcasting, Font of Magic, Metamagic, Sorcerer Subclass, Ability Score Improvement, Sorcerous Restoration, Sorcery Incarnate, Arcane Apotheosis +
Hit Dice1d6 +
Is Classtrue +
Length20 +
MC Ability13+ Charisma +
MC Spell SlotsAdd all Sorcerer levels. +
NameSorcerer +
OneDnD Playtesttrue +
PublicationUA 2023 Player's Handbook Playtest 7 + and "Varied" +
SaveConstitution, Charisma +
SkillArcana, Deception, Insight, Intimidation, Persuasion, Religion +
SortTextSorcerer One +
SummaryThese mages draw on the magic within themselves +
ToolsNone +
Unearthed Arcanatrue +
WeaponSimple Weapons +