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|special1=[[#Convert Energy Damage|Convert Energy Damage]], [[#Transmute|Transmute]]{{!!}}0<sup>1</sup>{{!!}}1{{!!}}1st
|special2=[[#Bonus Transmute Points|+10 Transmute Points]]{{!!}}1{{!!}}2{{!!}}1st
|special3=[[#Convert Energy Damage|Convert Energy Damage 10]]{{!!}}3{{!!}}3{{!!}}1st
|special4=[[#Transmute|+1 Transmutation]]{{!!}}5{{!!}}4{{!!}}2nd
|special5=[[#Bonus Transmute Points|+20 Transmute Points]]{{!!}}7{{!!}}5{{!!}}2nd
|special6=[[#Convert Energy Damage|Convert Energy Damage 15]]{{!!}}11{{!!}}6{{!!}}2nd
|special7=[[#Transmute|+1 Transmutation]]{{!!}}15{{!!}}7{{!!}}3rd
|special8=[[#Bonus Transmute Points|+30 Transmute Points]]{{!!}}19{{!!}}8{{!!}}3rd
|special9=[[#Convert Energy Damage|Convert Energy Damage 20]]{{!!}}23{{!!}}9{{!!}}3rd
|special10=[[#Transmute|+1 Transmutation]]{{!!}}27{{!!}}10{{!!}}4th
|special11=[[#Bonus Transmute Points|+40 Transmute Points]]{{!!}}35{{!!}}11{{!!}}4th
|special12=[[#Convert Energy Damage|Convert Energy Damage 25]]{{!!}}43{{!!}}12{{!!}}4th
|special13=[[#Transmute|+1 Transmutation]]{{!!}}51{{!!}}13{{!!}}5th
|special14=[[#Bonus Transmute Points|+50 Transmute Points]]{{!!}}59{{!!}}14{{!!}}5th
|special15=[[#Convert Energy Damage|Convert Energy Damage 30]]{{!!}}67{{!!}}15{{!!}}5th
|special16=[[#Transmute|+1 Transmutation]]{{!!}}79{{!!}}16{{!!}}6th
|special17=[[#Bonus Transmute Points|+60 Transmute Points]]{{!!}}91{{!!}}17{{!!}}6th
|special18=[[#Convert Energy Damage|Convert Energy Damage 35]]{{!!}}103{{!!}}18{{!!}}6th
|special19=[[#Transmute|+1 Transmutation]]{{!!}}115{{!!}}19{{!!}}6th
|special20=[[#Change Reality|Change Reality]], [[#Bonus Transmute Points|+70 Transmute Points]]{{!!}}127{{!!}}20{{!!}}6th
*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|fabricate, greater]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Suspend Life|suspend life]].''
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels after 1st), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
'''{{Anchor|Transmute}} {{Su}}:''' A judge may issue corrections on the current form of reality, effectively transforming what is into something else. A 1st level a judge unlocks knowledge of one “Type” from the Table: Transmutations, in addition to learning a new power at 1st level from the normal Judge Power List. A judge can only select a type at or below his current level. A transmutation is the entire type; in other words, if a judge selects “Earth”, he can augment the standard transmutation with a following one in the same list (i.e., transmute mud to rock, paying 5 power points).
*The below table, notes power point cost, area, duration and display of all effects within a type, however. However, exceptions and notes are listed in the footer – '''read the notes!''' Replace the normal descriptions with the below. All transmutations are shapeable, dismissable, a standard action, and have a medium range (unless otherwise noted). No transmutation can be over 5’ deep (including move earth).
*The save to resist transmutations is 10+power’s level+judge’s Intelligence modifier; in addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1 (i.e., rock to mud gets a +2 bonus to DC).
*All spells are treated like powers, except Magic, thus anti-magic fields and the like have no affect on them, but null psionics fields do.
|'''Stamina'''||4th||—||[[SRD:Ray of Exhaustion|ray of exhaustion]]||[[SRD:Symbol of Sleep|ray of sleep]]<sup>5</sup>||[[SRD:Psychic Crush|psychic crush]]<sup>5</sup>||[[SRD:Adapt Body|adapt body]]<sup>5</sup>||Ray||1min/lvl||Mental
|-
|'''Plane'''||10th||—||—||[[SRD:Ectoplasmic Form|ectoplasmic form]]||—||[[SRD:Psionic Plane Shift|plane shift]]<sup>6</sup>||[[SRD:Psionic Ethereal Jaunt|ethereal jaunt]]<sup>6</sup>||Touch||1min/lvl||Visual
|-
|'''Space'''||10th||—||—||[[SRD:Psionic Dimension Door|dimension door]]||[[SRD:Psionic Teleport|teleport]]||[[SRD:Psionic Overland Flight|flight]]<sup>7</sup>||Touch||Instant||Material
|-
|'''Time'''||10th||—||—||[[SRD:Time Hop|time hop]]||—||[[SRD:Second Chance|second chance]]||[[SRD:Temporal Acceleration|temporal acceleration]]||Personal||1round||Olfactory
|-
| class="foot" colspan="10" |
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{{3.5e Base Classes Breadcrumb}}[[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]