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Judge of Existence (3.5e Class)

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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex
{{3.5e Class Simple
|classname=Judge of ExistanceExistence
|hitdie=8
|length=20
'''Weapon and Armor Proficiency:''' Judges are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus [[SRD:Bolas|bolas]], [[SRD:Rapier|rapier]], [[SRD:Spiked Chain|spiked chain]] and [[SRD:Whip|whip]]. Judges are proficient with light and medium [[SRD:Armor|armor]], and with [[SRD:Shields|shields]] (except [[SRD:Tower Shield|tower shields]]). Armor, of any type, does not hinder judge abilities.
'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A 1st-level judge gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points. A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier.
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[Psionic Heal (3.5e Power)|heal]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Wall Walker|wall walker]];''*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[Psionic Harm (3.5e Power)|harm]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Time Hop|time hop]], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|transmute earth]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[SRD:Vampiric Blade|vampiric blade]];''*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)|transmute magnetics]], [[Vines (3.5e Power)|vines]], [[SRD:Wall of Ectoplasm|wall of ectoplasm]];''*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Second Chance|second chance]], [[SRD:Psionic Teleport|teleport]], [[Transmute Magic (3.5e Power)|transmute magic]], [[SRD:Psionic True Seeing|true seeing]];''*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|fabricate, greater]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[SRD:Temporal Acceleration|temporal acceleration]], [[Transmute Alignment and Energy (3.5e Power)|transmute alignment and energy]];''*7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|energy wave]], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];''*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Hypercognition|Hypercognition]], [[SRD:Psionic Iron Body|iron body]], [[Natural Disaster (3.5e Power)|natural disaster]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|teleport, greater]];''*9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Apopsi|apopsi]], [[SRD:Psionic Etherealness|etherealness]], [[Meteor Storm (3.5e Power)SRD:Microcosm|microcosm]], [[SRD:Timeless Body|meteor stormtimeless body]], [[SRD:MicrocosmTime Regression|microcosmtime regression]], [[SRD:Timeless BodyTornado Blast|timeless bodyTornado Blast]].''
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
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