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Evil Clown (3.5e Class)

No change in size, 22:20, 25 May 2019
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Making an Evil Clown
'''Abilities:''' Charisma is the primary ability of this class, followed by Dexterity to dodge attacks and help with ranged attacks (like juggling), and Constitution because evil clowns provoke so many attacks having high HP is essential.
'''Races:''' Races that give a bonus to Charisma commonly take this class, as do smaller races and those with movement bonuses. Common races include Halflings, [[Goblin, Filcher (3.5e Race)|Filcher Goblin, Filcher]], [[Goblin, Flintspark (3.5e Race)|Flintspark Goblin]], [[Kitsune (3.5e Race)|Kitsune]], [[Viverrae (3.5e Race)|Viverrae]], [[Sprightling (3.5e Race)|Sprightling]] and [[Half-Nymph (3.5e Race)|Half-Nymph]].
'''Alignment:''' Any non-good.
====Ex-Evil Clowns====
An evil clown whose alignment changes to be good does not lose any class features, but cannot advance her evil clown level unless she once again becomes non-good. Using a clown gag is considered a heinously evil act.
 
===Campaign Information===
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