Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hexer (One) + (''[[Hex (One)|Hex]]'' [[Spell (One)|spell]]'s [[SRD5:Range|range]] is increased and you buff your [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|saving throw]]s for this spell.)
- Living Burning Hands (5e) + (''[[SRD5:Burning Hands|burning hands]]'' given life.)
- Living Cloudkill (5e) + (''[[SRD5:Cloudkill|cloudkill]]'' spell given life.)
- Living Lightning Bolt (5e) + (''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.)
- Backup Construct (3.5e Spell) + (''[[SRD:Clone|Clone]]'' for constructs.)
- Analyze Item (3.5e Utterance) + (''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.)
- Mass Overland Flight (3.5e Spell) + (''[[SRD:Overland Flight|Overland flight]]'' for all!)
- Phantasmagorical Image (3.5e Spell) + (''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.)
- Belt of Yeeting (3.5e Equipment) + ((April Fool Article) A belt that allows you to throw using your strength and throw creatures.)
- Simple Precision (4e Feat) + (+1 AC after using at-will or melee basic attack)
- Effortless Motion (4e Feat) + (+1 AC after using movement technique)
- SRD:Improved Turning + (+1 Turn/Rebuke Level)
- Burning Blood (4e Feat) + (+1 [[4e Index (4e Other)#Fire|fire]] damage, increased fire [[4e Index (4e Other)#resistance|resistance]] while [[4e Index (4e Other)#bloodied|bloodied]])
- Hindering Earth Style (4e Feat) + (+1 attack rolls to you and allies from attack)
- SRD:Greater Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Point Blank Shot + (+1 bonus on ranged attack and damage within 30 ft.)
- SRD:Spell Focus + (+1 bonus on save DCs against specific school of magic.)
- SRD:Dodge + (+1 dodge bonus to AC against selected target.)
- Improved Pact Shield (5e Eldritch Invocation) + (+1 floating shield. 'Nuff said.)
- Gambler's Hand Stance (3.5e Maneuver) + (+1 luck bonus on one roll each round.)
- Useful Pluses (3.5e Variant Rule) + (+1 swords that people actually want!)
- SRD:Greater Spell Focus + (+1 to DC of spells on top of Spell Focus)
- SRD:Epic Spell Focus + (+1 to DCs on top of Greater Spell Focus)
- Sun Elf Lineage (4e Feat) + (+1 to Insight, use ''erudite student'' as a daily power)
- Derro Lineage (4e Feat) + (+1 to Intimidate, use ''scream of madness'' as a daily power)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)