Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Boon of Charisma (3.5e Grim Alteration) + (+2 bonus to [[SRD:Charisma|Charisma]].)
- Boon of Constitution (3.5e Grim Alteration) + (+2 bonus to [[SRD:Constitution|Constitution.]])
- Boon of Dexterity (3.5e Grim Alteration) + (+2 bonus to [[SRD:Dexterity|Dexterity]].)
- Boon of Strength (3.5e Grim Alteration) + (+2 bonus to [[SRD:Strength|Strength]].)
- Web of Steel (4e Feat) + (+2 damage and proficiency with [[4e Index (4e Other)#Light Blades|light]] and [[4e Index (4e Other)#Heavy Blades|heavy blades]].)
- Autonomous (4e Feat) + (+2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied.)
- Combat Manifestation (4e Feat) + (+2 to [[4e Index (4e Other)#Armor Class|AC]] against [[4e Index (4e Other)#opportunity attack|opportunity attacks]]; augment to increase to +4)
- SRD:Great Fortitude + (+2 to [[Fortitude]] saving throws)
- Powerful Growth (4e Feat) + (+2 to damage while sustaining ''expansion'')
- SRD:Toughness + (+3 Hit points)
- SRD:Skill Focus + (+3 bonus on checks with selected skill.)
- Headphones of Perfect Hearing (3.5e Equipment) + (+30 Diplomacy, Gather Information, Listen, and Move Silently)
- SRD:Extra Music + (+4 Bardic Music uses per day.)
- SRD:Improved Disarm + (+4 bonus on [[SRD:Disarm|disarm]] attempts; no [[SRD:Attacks of Opportunity|attack of opportunity]].)
- SRD:Improved Grapple + (+4 bonus on grapple checks; no attack of opportunity.)
- SRD:Improved Overrun + (+4 bonus on overrun attempts; no attack of opportunity.)
- SRD:Improved Sunder + (+4 bonus on sunder attempts; no attack of opportunity.)
- Mobility, Variant (3.5e Feat) + (+4 dodge bonus to AC against some attacks of opportunity, able to make a special type of [[SRD:5-Foot Step|five-foot step]] as a swift action.)
- SRD:Mobility + (+4 dodge bonus to AC against some attacks of opportunity.)
- Fiery Redoubt (4e Feat) + (+4 to damage with [[4e Index (4e Other)#Fire|fire]] powers after using ''warding flame'')
- Closed Mind (4e Feat) + (+5 to [[4e Index (4e Other)#saving throw|saving throws]] against [[4e Index (4e Other)#Charm|charm]], +1 to [[4e Index (4e Other)#Bluff skill|Bluff]] and [[4e Index (4e Other)#Diplomacy skill|Diplomacy]])
- Ward III- Resist (3.5e Phrase) + (+5 to all saving throws.)
- Beguiling Remark (3.5e Manuever) + (+6 to next [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], or [[SRD:Intimidate Skill|Intimidate]] check.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Epic Life Force (3.5e Feat) + (+70 lifeforce)
- Boon of Epic Constitution (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Constitution|Constitution]].)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)