Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heart of the Nabassu (4e Feat) + (Gain resistance to necrotic damage equal to the number of abyssal heritor feats that you possess.)
- Cloak of the Obyrith (4e Feat) + (Gain resistance to untyped damage.)
- Blade Ward (5e) + (Gain resistance to weapon attacks.<br /><br />)
- Elemental Protection (4e Feat) + (Gain resistance to your spell source’s power)
- Resist the Slime's Embrace (3.5e Maneuver) + (Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.)
- Focused Psionic (3.5e Feat) + (Gain scaling bonuses to becoming psionically focused.)
- Energy Negation (3.5e Utterance) + (Gain scaling energy resistance, or strip away energy resistance and immunity.)
- Lycan Essence (3.5e Maneuver) + (Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.)
- SRD:Improved Two-Weapon Fighting + (Gain second attack with off-hand attack.)
- Harpoon Hero (3.5e Feat) + (Gain several abilities for use with the Harpoon Gun.)
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Wise Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Hope's Power (3.5e Feat) + (Gain small morale bonuses on stuff.)
- Rogue Training (3.5e Maneuver) + (Gain sneak attack for this one attack.)
- Assassins Kiss (3.5e Maneuver) + (Gain sneak attack, and [[Bleedout (3.5e Condition)|bleed out]] your opponents.)
- Albedo Armor (3.5e Spell) + (Gain snow armor which reflects light and ablates fire.)
- Cling On (3.5e Feat) + (Gain some grapple options based on holding on for dear life.)
- Object Insight (3.5e Spell) + (Gain some insight on the nature of objects and the lore surrounding them.)
- Suncursed Hunter (3.5e Maneuver) + (Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.)
- Improved Practiced Manifester (3.5e Feat) + (Gain some of the powers known you've missed out on by multiclassing.)
- Warforged Heart (3.5e Spell) + (Gain some of the traits of a living construct.)
- Dhampir Blood (3.5e Feat) + (Gain some vampiric traits, as you awaken your vampiric ancestry.)
- Lord of Arms (3.5e Maneuver) + (Gain special bonuses while wielding firearms.)
- Monstrous Transformation (3.5e Feat) + (Gain special feats that modify you body for limited time.)
- Otherworldly Form (5e) + (Gain specified [[SRD5:Immunity|immunities]], [[SRD5:Fly|flight]], [[SRD5:AC|AC]] bonus, extra [[SRD5:Attack|attack]], and your [[SRD5:Weapon|weapon]] attacks are magical.<br /><br />)
- Arcane Bastion (3.5e Maneuver) + (Gain spell resistance 15 + your initiator level against one spell.)
- Soul Armor (3.5e Maneuver) + (Gain spell resistance as an immediate action for 1 round.)
- Magic Contraction (3.5e Utterance) + (Gain spell resistance, or take it away from others.)
- Assassin Casting Least (3.5e Feat) + (Gain spellcasting of 1st level assassin spells.)
- Assassin Casting Lesser (3.5e Feat) + (Gain spellcasting of 2nd level assassin spells.)
- Assassin Casting Greater (3.5e Feat) + (Gain spellcasting of 3rd level assassin spells.)
- Assassin Casting Superior (3.5e Feat) + (Gain spellcasting of 4th level assassin spells.)
- Arachnaut (3.5e Template) + (Gain spider-powers! Awesome! Gain awkward extra arms! Wait, what?)
- Boots of Mountainous Roots (3.5e Equipment) + (Gain stability when standing on the ground, resisting effects which would move you or knock you prone.)
- Takedown Control (3.5e Feat) + (Gain superior grabbing ability in a Setting Sun stance.)
- Saurling Tail (3.5e Feat) + (Gain tail-based natural attacks)
- Flock of White Ravens (3.5e Maneuver) + (Gain telepathy, and use their senses to supplement your own.)
- Damage Sponge (3.5e Feat) + (Gain temp hp equal to your [[Con]] modifier or your character level (whichever is lower) every round.)
- Borrowed Knowledge (One) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].)
- Borrowed Knowledge (5e) + (Gain temporary [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|skill]].<br /><br />)
- Primal Contemplation (4e Feat) + (Gain temporary hit points after using second wind)