Warforged Heart (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One non-construct living creature |
Duration: | 1 minute/level |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
As you touch the barbarian, seams and iron studs appear on his body making him look cybernetic.
You turn the creature into a simulacrum of a living construct for a short time. For the duration of the spell they gain a +2 bonus on saves against poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. The bonus rises by +1 at caster level 3 and every three levels beyond, to a maximum of +5 at caster level 9th. However, healing effects are reduced by half, and they can be healed with the repair series of spells as if they were a construct. They remain affected by inflict and similar spells as normal.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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