Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Feather Token Bind (3.5e Equipment) + (This token can lock doors or hold creatures in place.)
- Feather Token Jug (3.5e Equipment) + (This token creates a flood of water for use.)
- Feather Token Spoon (3.5e Equipment) + (This token creates a meal for up to 16 people, and the bowl it creates can cure mummy rot.)
- Feather Token Harbor (3.5e Equipment) + (This token forms a pier to make docking easier, or just for walking further into the water.)
- Feather Token Wing (3.5e Equipment) + (This token grants a contingent feather fall to all creatures and objects in a 5 ft cubic space.)
- Feather Token Eye (3.5e Equipment) + (This token grants the user brief ''true seeing'', allows the weak to observe prismatic effects, and can cure the blind in limited fashion.)
- Feather Token Finger (3.5e Equipment) + (This token teleports the user to where they are pointing.)
- Feather Token Arbor (3.5e Equipment) + (This token turns the user into a tree. You're about as sapient as a tree as well.)
- Feather Token Key (3.5e Equipment) + (This token will permit passage through a wall, gate, or door.)
- Trollblood Tonic (3.5e Equipment) + (This tonic invigorates the natural healing of a creature. Whenever they get injured, the body gives a burst of recovery.)
- Toppest Hat (3.5e Equipment) + (This top hat is the tallest.)
- Iron Linen (3.5e Equipment) + (This tough fabric is a product of modified flax, which has been hardened through magic.)
- Wake Barrier (3.5e Equipment) + (This tower shield can protect you and your allies from area of effect attacks.)
- Portal Shield (3.5e Equipment) + (This tower shield is actually a portal gate to the Astral Plane. It can re-direct attacks elsewhere, though it can cause some trouble if left on...)
- Theurgy (5e) + (This tradition draws its power from the Gods of Magic (Loki, Circle, etc.))
- School of Invention (5e) + (This tradition focuses magical experimentation.)
- War Magic (5e) + (This tradition focuses on casting in combat)
- SRD5:School of Evocation + (This tradition focuses on magic that creates powerful elemental effects)
- Order of Scribes (5e) + (This tradition focuses on recording and describing magic.)
- Technomancy (5e) + (This tradition focuses on the magic of technology)
- Onomancy (5e) + (This tradition focuses on true names.)
- Bladesinging (5e) + (This tradition focuses on using a weapon as a focus.)
- Way of the Ascendant Dragon (5e) + (This tradition is inspired by dragons)
- College of Spirits (5e) + (This tradition pulls inspiring stories from beyond the grave and material plane.)
- Way of the Drunken Master (5e) + (This tradition uses deception and agility to surprise the opponent.)
- The Undead (5e) + (This tradition's patron is a powerful undead.)