Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Sorcerous Blade Channeling (4e Feat) + (Use ranged sorcerer powers as melee powers through a light blade.)
- SRD:Negative Energy Burst + (Use rebuke attempt to deal negative energy damage.)
- Veil of the Desert (3.5e Skill Trick) + (Use sand as a weapon to blind your foe.)
- Harvesting Strike (3.5e Feat) + (Use scythes and sickles to their full potential.)
- Kunai Claw Style (3.5e Feat) + (Use shuriken as a melee weapon, with advanced throwing weapon options and improved range and abilities.)
- Rock Thrower (3.5e Feat) + (Use simple rocks as deadly weapons)
- Defensive Reflexes (3.5e Maneuver) + (Use slight of hand in place of AC against one attack.)
- Just A Messenger (3.5e Feat) + (Use someone elses words)
- SRD:Master Wand + (Use spell slot instead of a wand charge.)
- Knock Out Punch (3.5e Feat) + (Use stunning attempts as a form of death attack.)
- Vitriolic Liquid Spell (3.5e Feat) + (Use sulphurous [[SRD:Water Effect|Water]] spells to inflict acid damage.)
- Photosynthesis (3.5e Invocation) + (Use sunlight to heal)
- Appeal to Belief (3.5e Maneuver) + (Use supporters to boost your Bluff.)
- Ursine Mark-Caster (3.5e Feat) + (Use that magic mark on your belly to cast spells instead of hand-waving and gibberish.)
- Glaive of the Hellfire Warlock (3.5e Optimized Character Build) + (Use the eldritch glaive to deal massive damage to foes while locking them in place in addition to great mobility and battlefield control.)
- Control Metal (3.5e Power) + (Use the electromagnetic force to move, break or attack with metallic objects.)
- Amanachian Spell (3.5e Feat) + (Use the energy of the Eater of the Divine to make an anathemic spell.)
- Numerology (3.5e Feat) + (Use the magic of numbers to better scry the future.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- "Lol Media" (3.5e Feat) + (Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are.)
- Deathwhisper Magic (3.5e Feat) + (Use the tongue of the dead when casting spells)
- Burning Ripple Crossguard (3.5e Maneuver) + (Use this counter to gain a shield bonus to … Use this counter to gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt.se armor class bonus, DR and damage dealt.)
- Scent (3.5e Skill) + (Use this skill to identify objects, people, creatures, or plants by smell or identify smells carried on the wind.)
- Zweihand Mage Gloves (3.5e Equipment) + (Use two ''[[SRD:Mage Hand|mage hand]]'' spells at once.)
- Overbear (3.5e Feat) + (Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier.)
- Opposing Spokes (3.5e Maneuver) + (Use two opposing Seasons at once.)