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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Monkey Grip (3.5e Feat) + (When all else fails, get a bigger sword.)
- Friendly Fire (3.5e Flaw) + (When an ally is in range of your attacks, be careful or you're apt to hit them by accident.)
- Hands of a Healer (4e Feat) + (When an ally within 2 squares spends a [[4e#healing surge|healing surge]], that ally regains additional [[4e#hit points|hit points]] equal to your [[4e#Ability scores|Wisdom]] [[4e#ability modifiers|modifier]].)
- Graze (3.5e Equipment) + (When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.)
- Half-Damage on Hit Roll equal to AC (3.5e Variant Rule) + (When an attack roll equals the target's AC, the damage done by the damage roll is halved.)
- Sarg (3.5e Race) + (When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell.)
- Harvest Lifeforce (3.5e Feat) + (When an opponent is killed you gain incredible strength.)
- Opportune Action (3.5e Feat) + (When an opponent provokes, you take a move action instead.)
- Fake Mimic (3.5e Equipment) + (When applied to an item (typically a chest) it makes the chest act like a mimic. Except it's immobile. And not dangerous at all.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Spectral Beam (3.5e Equipment) + (When attacking with a spectral beam weapon, a beam of blue light extends from the weapon which extends to a cone)
- Improved Whirlwind Hurricane Kick (3.5e Feat) + (When attacking you swirl around like a hurricane.)
- Clarity of Rage (3.5e Feat) + (When blinding rage pushes you forward, you still tend to end up right where you wanted to be.)
- Metanode Spell (4e Feat) + (When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round.)
- Indigo Channeling (3.5e Feat) + (When channeling a spell, you regain hit points.)
- Extheoria (3.5e Elder Evil) + (When civilization reaches great heights and society is at its richest, it comes from the darkness above to harvest the sentience of the world and make it part of its own. It is Exthoria, Reaper of Minds)
- Clarity Through Violence (3.5e Feat) + (When confused, all results are "attack".)
- Imbued Conversion (3.5e Feat) + (When converting creatures to your faith you give them buffs as divine gifts)
- Preacher (3.5e Alternate Class Feature)/Preacher Feats + (When reproaching your enemies you instill true fear into their hearts)
- Chain-Smoking Badass (3.5e Feat) + (When defeating the hordes of darkness isn't enough, try lung cancer.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Potion of Suicidal Rage (3.5e Equipment) + (When drunk, this potion fills you with rage for a short time. However the side effects are draining.)
- Fallen (3.5e Variant Rule) + (When dying is serious and the heal skill is useful)
- Flareon (3.5e Monster) + (When exposed to a Fire Stone, an [[Eevee ( … When exposed to a Fire Stone, an [[Eevee (3.5e Monster)|Eevee]] becomes a Flareon. The Eevee's body self-immolates and its fur becomes long, soft, and totally on fire. Flareons develop an internal gland which contains and refines fire. Flareons are hot enough to burn wood, but the compartment inside them is hot enough to melt steel.t inside them is hot enough to melt steel.)
- Alchemical Air (3.5e Equipment) + (When exposed to carbon dioxide these little rocks dissolve into breathable air!)